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[pygame] Fwd: [SDL] SDL 1.2.14 RELEASED!



hi,

lots of fixes and changes to SDL.

Probably worth doing another pygame release soonish with all these fixes.


cheers,


---------- Forwarded message ----------
From: Sam Lantinga <slouken@xxxxxxxxxx>
Date: Tue, Oct 20, 2009 at 6:18 AM
Subject: [SDL] SDL 1.2.14 RELEASED!
To: sdl@xxxxxxxxxx


Welcome to the last planned release for SDL 1.2!
http://www.libsdl.org/download-1.2.php

This release is intended to clean up the bug list for SDL 1.2 and let
us focus on new development for SDL 1.3!

I would like to thank everybody who contributed bug reports and fixes
for this release!

General Notes

   * Fixed flicker when resizing the SDL window
   * Fixed crash in SDL_SetGammaRamp()
   * Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
   * Added SDL_DISABLE_LOCK_KEYS environment variable to enable
normal up/down events for Caps-Lock and Num-Lock keys.
   * Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
   * Fixed a threading crash when a few threads are rapidly created
and complete.
   * Increased accuracy of alpha blending routines.
   * Fixed crash loading BMP files saved with the scanlines inverted.
   * Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't
called in response to SDL_VIDEORESIZE event.
   * Added doxygen documentation for the SDL API headers.

Unix Notes

   * Fixed potential memory corruption due to assembly bug with SDL_revcpy()
   * Fixed crashes trying to detect SSE features on x86_64 architecture.
   * Fixed assembly for GCC optimized 50% alpha blending blits.
   * Added configure option --enable-screensaver, to allow enabling
the screensaver by default.
   * Use XResetScreenSaver() instead of disabling screensaver entirely.
   * Removed the maximum window size limitation on X11.
   * Fixed SDL_GL_SWAP_CONTROL on X11.
   * Fixed setting the X11 window input hint.
   * Fixed distorted X11 window icon for some visuals.
   * Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
   * SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct
value with GLX_SGI_swap_control.
   * Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
SDL_VIDEO_FULLSCREEN_HEAD on X11.
   * The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set
to 0 to place fullscreen SDL windows on the first Xinerama screen.
   * Added the SDL_VIDEO_FBCON_ROTATION environment variable to
control output orientation on the framebuffer console.
     Valid values are:
         o not set - Not rotating, no shadow.
         o "NONE" - Not rotating, but still using shadow.
         o "CW" - Rotating screen clockwise.
         o "UD" - Rotating screen upside down.
         o "CCW" - Rotating screen counter clockwise.
   * Fixed DirectFB detection on some Linux distributions.
   * Added code to use the PS3 SPE processors for YUV conversion on Linux.
   * Updated ALSA support to the latest stable API
   * ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will
restore the previous behavior.)
   * Improved support for PulseAudio
   * The Network Audio System support is now dynamically loaded at runtime.
   * Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
   * Fixed crash in SDL_Quit() when a joystick has been unplugged.

Windows Notes

   * Verified 100% compatibility with Windows 7.
   * Prevent loss of OpenGL context when setting the video mode in
response to a window resize event.
   * Fixed video initialization with SDL_WINDOWID on Windows XP.
   * Improved mouse input responsiveness for first-person-shooter games.
   * IME messages are now generated for localized input.
   * SDL_RWFromFile() takes a UTF-8 filename when opening a file.
   * The SDL_STDIO_REDIRECT environment variable can be used to
override whether SDL redirects stdio to stdout.txt and stderr.txt.
   * Fixed dynamic object loading on Windows CE.

Mac OS X Notes

   * SDL now builds on Mac OS X 10.6 (Snow Leopard).
     Eric Wing posted a good rundown on the numerous changes here:
http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
   * The X11 video driver is built by default.
   * Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
   * Fixed setting the starting working directory in release builds.

--
       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
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