---------- Forwarded message ----------
From: 
Sam Lantinga <slouken@xxxxxxxxxx>Date: Tue, Oct 20, 2009 at 6:18 AM
Subject: [SDL] SDL 1.2.14 RELEASED!
To: 
sdl@xxxxxxxxxxWelcome to the last planned release for SDL 1.2!
http://www.libsdl.org/download-1.2.php
This release is intended to clean up the bug list for SDL 1.2 and let
us focus on new development for SDL 1.3!
I would like to thank everybody who contributed bug reports and fixes
for this release!
General Notes
    * Fixed flicker when resizing the SDL window
    * Fixed crash in SDL_SetGammaRamp()
    * Fixed freeze in SDL_memset() with 0 length when assembly code is disabled.
    * Added SDL_DISABLE_LOCK_KEYS environment variable to enable
normal up/down events for Caps-Lock and Num-Lock keys.
    * Fixed audio quality problem when converting between 22050 Hz and 44100 Hz.
    * Fixed a threading crash when a few threads are rapidly created
and complete.
    * Increased accuracy of alpha blending routines.
    * Fixed crash loading BMP files saved with the scanlines inverted.
    * Fixed mouse coordinate clamping if SDL_SetVideoMode() isn't
called in response to SDL_VIDEORESIZE event.
    * Added doxygen documentation for the SDL API headers.
Unix Notes
    * Fixed potential memory corruption due to assembly bug with SDL_revcpy()
    * Fixed crashes trying to detect SSE features on x86_64 architecture.
    * Fixed assembly for GCC optimized 50% alpha blending blits.
    * Added configure option --enable-screensaver, to allow enabling
the screensaver by default.
    * Use XResetScreenSaver() instead of disabling screensaver entirely.
    * Removed the maximum window size limitation on X11.
    * Fixed SDL_GL_SWAP_CONTROL on X11.
    * Fixed setting the X11 window input hint.
    * Fixed distorted X11 window icon for some visuals.
    * Fixed detecting X11 libraries for dynamic loading on 64-bit Linux.
    * SDL_GL_GetAttribute(SDL_GL_SWAP_CONTROL) returns the correct
value with GLX_SGI_swap_control.
    * Added SDL_VIDEO_FULLSCREEN_DISPLAY as a preferred synonym for
SDL_VIDEO_FULLSCREEN_HEAD on X11.
    * The SDL_VIDEO_FULLSCREEN_DISPLAY environment variable can be set
to 0 to place fullscreen SDL windows on the first Xinerama screen.
    * Added the SDL_VIDEO_FBCON_ROTATION environment variable to
control output orientation on the framebuffer console.
      Valid values are:
          o not set - Not rotating, no shadow.
          o "NONE" - Not rotating, but still using shadow.
          o "CW" - Rotating screen clockwise.
          o "UD" - Rotating screen upside down.
          o "CCW" - Rotating screen counter clockwise.
    * Fixed DirectFB detection on some Linux distributions.
    * Added code to use the PS3 SPE processors for YUV conversion on Linux.
    * Updated ALSA support to the latest stable API
    * ALSA is now preferred over OSS audio. (SDL_AUDIODRIVER=dsp will
restore the previous behavior.)
    * Improved support for PulseAudio
    * The Network Audio System support is now dynamically loaded at runtime.
    * Fixed crash with the MP-8866 Dual USB Joypad on newer Linux kernels.
    * Fixed crash in SDL_Quit() when a joystick has been unplugged.
Windows Notes
    * Verified 100% compatibility with Windows 7.
    * Prevent loss of OpenGL context when setting the video mode in
response to a window resize event.
    * Fixed video initialization with SDL_WINDOWID on Windows XP.
    * Improved mouse input responsiveness for first-person-shooter games.
    * IME messages are now generated for localized input.
    * SDL_RWFromFile() takes a UTF-8 filename when opening a file.
    * The SDL_STDIO_REDIRECT environment variable can be used to
override whether SDL redirects stdio to stdout.txt and stderr.txt.
    * Fixed dynamic object loading on Windows CE.
Mac OS X Notes
    * SDL now builds on Mac OS X 10.6 (Snow Leopard).
      Eric Wing posted a good rundown on the numerous changes here:
http://playcontrol.net/ewing/jibberjabber/big_behind-the-scenes_chang.html
    * The X11 video driver is built by default.
    * Fixed SDL_VIDEO_WINDOW_POS environment variable for Quartz target.
    * Fixed setting the starting working directory in release builds.
--
        -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
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