That would be great can you please send me your script for reference
Thanks
Ian
On 30 Oct 2014 09:15, "diliup gabadamudalige" <diliupg@xxxxxxxxx> wrote:I use py2ex.I pack sound, images and fonts as data into py files so that py2exe produces only 1 exe file with no other files or folders. workds only windows.if you like i can send you my py2exe script.On Wed, Oct 29, 2014 at 11:12 PM, Ian Dickinson <ianldickinson52@xxxxxxxxx> wrote:Thanks thats greatOn 29 October 2014 16:58, Thomas Kluyver <takowl@xxxxxxxxx> wrote:I'm involved with two projects that do similar things, and work on Python 3:cx_Freeze (http://cx-freeze.sourceforge.net/ ) works in quite a similar way, to produce an executable for your application, along with a set of associated files.Pynsist (http://pynsist.readthedocs.org/en/latest/ ) is more different: it produces a Windows installer that unpacks the Python files onto the target user's computer. It's quite new, but there is a pygame example:
https://github.com/takluyver/pynsist/tree/master/examples/pygameThomas--Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
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try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "Main_LM.py"
#Name of program
self.project_name = "Music Learning"
#Project url
self.project_url = "www.diliupg.com"
#Version of program
self.project_version = "1.0"
#License of the program
self.license = "GPL v2"
#Auhor of program
self.author_name = "Diliup Gabadamudalige"
self.author_email = "diliupg@xxxxxxxxx"
self.copyright = "Copyright (c) 2014 Diliup Gabadamudalige."
#Description
self.project_description = "EMorphus Productions"
#Icon file (None will use pygame default icon)
self.icon_file = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest\dg.bmp"
#Extra files/dirs copied to game
self.extra_datas = []
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = []
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
## THESE WERE ADDED BY DILIUPG
path = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest"
self.extra_scripts = ["fnt", "warehouse", "assets", "encrypt2py", "getfrompy", "intervals", "ivars","keyboard_scales_arpeggios_chords", "ksac_data", "main_vars", "master_vars", "notes_types_quiz", "text_justify", "time_signatures", "tsv", "md"]
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue")