That would be great can you please send me your script for reference
Thanks
Ian
On 30 Oct 2014 09:15, "diliup gabadamudalige" <diliupg@xxxxxxxxx> wrote:I use py2ex.I pack sound, images and fonts as data into py files so that py2exe produces only 1 exe file with no other files or folders. workds only windows.if you like i can send you my py2exe script.On Wed, Oct 29, 2014 at 11:12 PM, Ian Dickinson <ianldickinson52@xxxxxxxxx> wrote:Thanks thats greatOn 29 October 2014 16:58, Thomas Kluyver <takowl@xxxxxxxxx> wrote:I'm involved with two projects that do similar things, and work on Python 3:cx_Freeze (http://cx-freeze.sourceforge.net/ ) works in quite a similar way, to produce an executable for your application, along with a set of associated files.Pynsist (http://pynsist.readthedocs.org/en/latest/ ) is more different: it produces a Windows installer that unpacks the Python files onto the target user's computer. It's quite new, but there is a pygame example:
https://github.com/takluyver/pynsist/tree/master/examples/pygameThomas--Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
**********************************************************************************************
This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions.
**********************************************************************************************
try: from distutils.core import setup import py2exe, pygame from modulefinder import Module import glob, fnmatch import sys, os, shutil import operator except ImportError, message: raise SystemExit, "Unable to load module. %s" % message #hack which fixes the pygame mixer and pygame font origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it def isSystemDLL(pathname): # checks if the freetype and ogg dll files are being included if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit. return 0 return origIsSystemDLL(pathname) # return the orginal function py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font def copy_extensions(self, extensions): #Get pygame default font pygamedir = os.path.split(pygame.base.__file__)[0] pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font()) #Add font to list of extension to be copied extensions.append(Module("pygame.font", pygame_default_font)) py2exe.build_exe.py2exe.copy_extensions(self, extensions) class BuildExe: def __init__(self): #Name of starting .py self.script = "Main_LM.py" #Name of program self.project_name = "Music Learning" #Project url self.project_url = "www.diliupg.com" #Version of program self.project_version = "1.0" #License of the program self.license = "GPL v2" #Auhor of program self.author_name = "Diliup Gabadamudalige" self.author_email = "diliupg@xxxxxxxxx" self.copyright = "Copyright (c) 2014 Diliup Gabadamudalige." #Description self.project_description = "EMorphus Productions" #Icon file (None will use pygame default icon) self.icon_file = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest\dg.bmp" #Extra files/dirs copied to game self.extra_datas = [] #Extra/excludes python modules self.extra_modules = [] self.exclude_modules = [] #DLL Excludes self.exclude_dll = [''] #python scripts (strings) to be included, seperated by a comma ## THESE WERE ADDED BY DILIUPG path = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest" self.extra_scripts = ["fnt", "warehouse", "assets", "encrypt2py", "getfrompy", "intervals", "ivars","keyboard_scales_arpeggios_chords", "ksac_data", "main_vars", "master_vars", "notes_types_quiz", "text_justify", "time_signatures", "tsv", "md"] #Zip file name (None will bundle files in exe instead of zip file) self.zipfile_name = None #Dist directory self.dist_dir ='dist' ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial ## Originally borrowed from wxPython's setup and config files def opj(self, *args): path = os.path.join(*args) return os.path.normpath(path) def find_data_files(self, srcdir, *wildcards, **kw): # get a list of all files under the srcdir matching wildcards, # returned in a format to be used for install_data def walk_helper(arg, dirname, files): if '.svn' in dirname: return names = [] lst, wildcards = arg for wc in wildcards: wc_name = self.opj(dirname, wc) for f in files: filename = self.opj(dirname, f) if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename): names.append(filename) if names: lst.append( (dirname, names ) ) file_list = [] recursive = kw.get('recursive', True) if recursive: os.path.walk(srcdir, walk_helper, (file_list, wildcards)) else: walk_helper((file_list, wildcards), srcdir, [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))]) return file_list def run(self): if os.path.isdir(self.dist_dir): #Erase previous destination dir shutil.rmtree(self.dist_dir) #Use the default pygame icon, if none given if self.icon_file == None: path = os.path.split(pygame.__file__)[0] self.icon_file = os.path.join(path, 'pygame.ico') #List all data files to add extra_datas = [] for data in self.extra_datas: if os.path.isdir(data): extra_datas.extend(self.find_data_files(data, '*')) else: extra_datas.append(('.', [data])) setup( cmdclass = {'py2exe': pygame2exe}, version = self.project_version, description = self.project_description, name = self.project_name, url = self.project_url, author = self.author_name, author_email = self.author_email, license = self.license, # targets to build windows = [{ 'script': self.script, 'icon_resources': [(0, self.icon_file)], 'copyright': self.copyright }], options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \ 'excludes': self.exclude_modules, 'packages': self.extra_modules, \ 'dll_excludes': self.exclude_dll, 'includes': self.extra_scripts} }, zipfile = self.zipfile_name, data_files = extra_datas, dist_dir = self.dist_dir ) if os.path.isdir('build'): #Clean up build dir shutil.rmtree('build') if __name__ == '__main__': if operator.lt(len(sys.argv), 2): sys.argv.append('py2exe') BuildExe().run() #Run generation raw_input("Press any key to continue")