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Re: [pygame] emulating /replacing py2exe for pygame projects using python 3 and abore



here you are

On Thu, Oct 30, 2014 at 8:37 PM, Ian Dickinson <ianldickinson52@xxxxxxxxx> wrote:

That would be great can you please send me your script for reference

Thanks

Ian

On 30 Oct 2014 09:15, "diliup gabadamudalige" <diliupg@xxxxxxxxx> wrote:
I use py2ex.
I pack sound, images and fonts as data into py files so that py2exe produces only 1 exe file with no other files or folders. workds only windows.
if you like i can send you my py2exe script.


On Wed, Oct 29, 2014 at 11:12 PM, Ian Dickinson <ianldickinson52@xxxxxxxxx> wrote:
Thanks thats great

On 29 October 2014 16:58, Thomas Kluyver <takowl@xxxxxxxxx> wrote:
On 29 October 2014 08:14, NuMedia <ianldickinson52@xxxxxxxxx> wrote:
Can i emulate py2exe for python version 3 and above i also use pygame any
suggestions for a basic staring script would be greatly appreciated

I'm involved with two projects that do similar things, and work on Python 3:

cx_Freeze (http://cx-freeze.sourceforge.net/ ) works in quite a similar way, to produce an executable for your application, along with a set of associated files.

Pynsist (http://pynsist.readthedocs.org/en/latest/ ) is more different: it produces a Windows installer that unpacks the Python files onto the target user's computer. It's quite new, but there is a pygame example:
https://github.com/takluyver/pynsist/tree/master/examples/pygame

Thomas




--
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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--
Diliup Gabadamudalige

http://www.diliupg.com
http://soft.diliupg.com/

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This e-mail is confidential. It may also be legally privileged. If you are not the intended recipient or have received it in error, please delete it and all copies from your system and notify the sender immediately by return e-mail. Any unauthorized reading, reproducing, printing or further dissemination of this e-mail or its contents is strictly prohibited and may be unlawful. Internet communications cannot be guaranteed to be timely, secure, error or virus-free. The sender does not accept liability for any errors or omissions.
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try:
    from distutils.core import setup
    import py2exe, pygame
    from modulefinder import Module
    import glob, fnmatch
    import sys, os, shutil
    import operator
except ImportError, message:
    raise SystemExit,  "Unable to load module. %s" % message


#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
    # checks if the freetype and ogg dll files are being included
    if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
            return 0
    return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one

class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
    def copy_extensions(self, extensions):
        #Get pygame default font
        pygamedir = os.path.split(pygame.base.__file__)[0]
        pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())

        #Add font to list of extension to be copied
        extensions.append(Module("pygame.font", pygame_default_font))
        py2exe.build_exe.py2exe.copy_extensions(self, extensions)

class BuildExe:
    def __init__(self):
        #Name of starting .py
        self.script = "Main_LM.py"

        #Name of program
        self.project_name = "Music Learning"

        #Project url
        self.project_url = "www.diliupg.com"

        #Version of program
        self.project_version = "1.0"

        #License of the program
        self.license = "GPL v2"

        #Auhor of program
        self.author_name = "Diliup Gabadamudalige"
        self.author_email = "diliupg@xxxxxxxxx"
        self.copyright = "Copyright (c) 2014 Diliup Gabadamudalige."

        #Description
        self.project_description = "EMorphus Productions"

        #Icon file (None will use pygame default icon)
        self.icon_file = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest\dg.bmp"

        #Extra files/dirs copied to game
        self.extra_datas = []

        #Extra/excludes python modules
        self.extra_modules = []
        self.exclude_modules = []

        #DLL Excludes
        self.exclude_dll = ['']
        #python scripts (strings) to be included, seperated by a comma
        ## THESE WERE ADDED BY DILIUPG
        path = "D:\PYTHON\diliupg\SoftwareDG\Educational\Music Program Latest"
        self.extra_scripts = ["fnt", "warehouse", "assets", "encrypt2py", "getfrompy", "intervals", "ivars","keyboard_scales_arpeggios_chords", "ksac_data", "main_vars", "master_vars", "notes_types_quiz", "text_justify", "time_signatures", "tsv", "md"]

        #Zip file name (None will bundle files in exe instead of zip file)
        self.zipfile_name = None

        #Dist directory
        self.dist_dir ='dist'

    ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
    ## Originally borrowed from wxPython's setup and config files
    def opj(self, *args):
        path = os.path.join(*args)
        return os.path.normpath(path)

    def find_data_files(self, srcdir, *wildcards, **kw):
        # get a list of all files under the srcdir matching wildcards,
        # returned in a format to be used for install_data
        def walk_helper(arg, dirname, files):
            if '.svn' in dirname:
                return
            names = []
            lst, wildcards = arg
            for wc in wildcards:
                wc_name = self.opj(dirname, wc)
                for f in files:
                    filename = self.opj(dirname, f)

                    if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                        names.append(filename)
            if names:
                lst.append( (dirname, names ) )

        file_list = []
        recursive = kw.get('recursive', True)
        if recursive:
            os.path.walk(srcdir, walk_helper, (file_list, wildcards))
        else:
            walk_helper((file_list, wildcards),
                        srcdir,
                        [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
        return file_list

    def run(self):
        if os.path.isdir(self.dist_dir): #Erase previous destination dir
            shutil.rmtree(self.dist_dir)

        #Use the default pygame icon, if none given
        if self.icon_file == None:
            path = os.path.split(pygame.__file__)[0]
            self.icon_file = os.path.join(path, 'pygame.ico')

        #List all data files to add
        extra_datas = []
        for data in self.extra_datas:
            if os.path.isdir(data):
                extra_datas.extend(self.find_data_files(data, '*'))
            else:
                extra_datas.append(('.', [data]))

        setup(
            cmdclass = {'py2exe': pygame2exe},
            version = self.project_version,
            description = self.project_description,
            name = self.project_name,
            url = self.project_url,
            author = self.author_name,
            author_email = self.author_email,
            license = self.license,

            # targets to build
            windows = [{
                'script': self.script,
                'icon_resources': [(0, self.icon_file)],
                'copyright': self.copyright
            }],
            options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
                                  'excludes': self.exclude_modules, 'packages': self.extra_modules, \
                                  'dll_excludes': self.exclude_dll,
                                  'includes': self.extra_scripts} },
            zipfile = self.zipfile_name,
            data_files = extra_datas,
            dist_dir = self.dist_dir
            )

        if os.path.isdir('build'): #Clean up build dir
            shutil.rmtree('build')

if __name__ == '__main__':
    if operator.lt(len(sys.argv), 2):
        sys.argv.append('py2exe')
    BuildExe().run() #Run generation
    raw_input("Press any key to continue")