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Re: [pygame] Function for keyboard movement



Could you give us an example of what you have in basic?




On Oct 6, 2015, at 13:12, Bob Irving <bobirv@xxxxxxxxx> wrote:

Hi folks,

We're introducing Python for 9th grade this year and moving from Blitz Basic for game programming. Just wondering if anyone has come up with a way to hide the complexity for keyboard movement..... it's one of those things that makes sense to more advanced programmers but not to beginners. We've experimented with making a few functions to detect collisions, mouse clicks....

TIA,
Bob Irving
Porter-Gaud School
Charleston, SC