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[pygame] Re: real time sound synthesis in python



sorry i though it was new thing, i got it from a news letter, but it seems pretty old dated.

altern(e)k dio:
hi

I just received this, it might of interest for some of you.

enrike


http://www.csounds.com/gogins/silence/
Silence is an extensible language, based on Python, for programming
music and sound. It supports algorithmic composition and algorithmic
synthesis at high levels of precision, abstraction, and musical power. I
created Silence to make “tape music” with no compromises, but you can
also use Silence to build customized software instruments for live
performance.

Silence extends Python with a framework of unit generators, audio and
MIDI inputs and outputs, audio signal processors, software instruments,
software synthesizers, performance controllers, musical events, event
generators, event transformers, scores, compositions, and music
modelers, all written in C or C++.

This makes it possible to write compositions or instruments as Python
programs that perform at the speed of C++. Silence runs in any Python
interpreter; as a stand-alone program with a modest graphical user
interface; as a Mathematica extension via JLink; and as a VST plugin. As
a VST plugin, Silence generates scores, runs as an effect processor, and
runs as an instrument.

Programmer: Michael Gogins
http://ruccas.org/wiki.pl/Michael_Gogins