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[pygame] I'm trying to make my X's and O's show using a while statement but for some reason it aint updating.
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- Subject: [pygame] I'm trying to make my X's and O's show using a while statement but for some reason it aint updating.
- From: "Lamonte Harris" <pyth0nc0d3r@xxxxxxxxx>
- Date: Fri, 21 Sep 2007 23:45:32 -0500
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The first self.cordnates value works, yet the others wont:
def draw_game(self):
x = 1
while x < len(self.cordnates) + 1:
print self.cordnates[x]
if self.cordnates
[x][0] == 1 and self.cordnates[x][1] == 1:
self.XandO('o',x)
elif self.cordnates[x][0] == 1 and self.cordnates[1][1] == 2:
self.XandO('x',x)
x += 1
import pygame,sys
from pygame.locals import *
class lines(object):
def __init__(self):
pygame.init()
pygame.display.set_mode((300,300))
self.window = pygame.display.get_surface()
self.window.fill((0,0,0))
self.columns = 100
self.cordnates = {
1 : [1,1] , 2 : [1,2] , 3 : [1,2],
4 : [1,2] , 5 : [1,2] , 6 : [1,2],
7 : [1,2] , 8 : [1,2] , 9 : [1,2]
}
self.gameover = False
def check_game(self):
if self.cordnates[1][0] == 1 and self.cordnates[2][0] == 1 and self.cordnates[3][0] == 1:
if (self.cordnates[1][1] == 1 and self.cordnates[2][1] == 1 and self.cordnates[3][1] == 1) or (self.cordnates[1][1] == 2 and self.cordnates[2][1] == 2 and self.cordnates[3][1] == 2):
self.winlines(1,1)
elif self.cordnates[4][0] == 1 and self.cordnates[5][0] == 1 and self.cordnates[6][0] == 1:
if (self.cordnates[4][1] == 1 and self.cordnates[5][1] == 1 and self.cordnates[6][1] == 1) or (self.cordnates[4][1] == 2 and self.cordnates[5][1] == 2 and self.cordnates[6][1] == 2):
self.winlines(1,2)
elif self.cordnates[7][0] == 1 and self.cordnates[8][0] == 1 and self.cordnates[9][0] == 1:
if (self.cordnates[7][1] == 1 and self.cordnates[8][1] == 1 and self.cordnates[9][1] == 1) or (self.cordnates[7][1] == 2 and self.cordnates[8][1] == 2 and self.cordnates[9][1] == 2):
self.winlines(1,3)
elif self.cordnates[1][0] == 1 and self.cordnates[4][0] == 1 and self.cordnates[7][0] == 1:
if (self.cordnates[1][1] == 1 and self.cordnates[4][1] == 1 and self.cordnates[7][1] == 1) or (self.cordnates[1][1] == 2 and self.cordnates[4][1] == 2 and self.cordnates[7][1] == 2):
self.winlines(2,1)
elif self.cordnates[2][0] == 1 and self.cordnates[5][0] == 1 and self.cordnates[8][0] == 1:
if (self.cordnates[2][1] == 1 and self.cordnates[5][1] == 1 and self.cordnates[8][1] == 1) or (self.cordnates[2][1] == 2 and self.cordnates[5][1] == 2 and self.cordnates[8][1] == 2):
self.winlines(2,2)
elif self.cordnates[3][0] == 1 and self.cordnates[6][0] == 1 and self.cordnates[9][0] == 1:
if (self.cordnates[3][1] == 1 and self.cordnates[6][1] == 1 and self.cordnates[9][1] == 1) or (self.cordnates[3][1] == 2 and self.cordnates[6][1] == 2 and self.cordnates[9][1] == 2):
self.winlines(2,3)
elif self.cordnates[3][0] == 1 and self.cordnates[5][0] == 1 and self.cordnates[7][0] == 1:
if (self.cordnates[2][1] == 1 and self.cordnates[5][1] == 1 and self.cordnates[7][1] == 1) or (self.cordnates[3][1] == 2 and self.cordnates[5][1] == 2 and self.cordnates[7][1] == 2):
self.winlines(3,2)
elif self.cordnates[1][0] == 1 and self.cordnates[5][0] == 1 and self.cordnates[9][0] == 1:
if (self.cordnates[1][1] == 1 and self.cordnates[5][1] == 1 and self.cordnates[9][1] == 1) or (self.cordnates[1][1] == 2 and self.cordnates[5][1] == 2 and self.cordnates[9][1] == 2):
self.winlines(3,1)
def draw_game(self):
x = 1
while x < len(self.cordnates) + 1:
print self.cordnates[x]
if self.cordnates[x][0] == 1 and self.cordnates[x][1] == 1:
self.XandO('o',x)
elif self.cordnates[x][0] == 1 and self.cordnates[1][1] == 2:
self.XandO('x',x)
x += 1
def draw_x_and_o(self):
if self.cordnates[1][0] == 0 and self.cordnates[1][1] == 1:
self.XandO('o',1)
elif self.cordnates[1][0] == 0 and self.cordnates[1][1] == 1:
self.XandO('x',1)
def drawline(self):
#data = (144, 18), (199,166), (63,73), (221, 71), (79,159)
#data = (100,300),(200,300)
#pygame.draw.lines(self.window,(0,0,255,255),0,data)
pygame.draw.line(self.window,(0,255,255),(100,0),(100,300))
pygame.draw.line(self.window,(0,255,255),(200,0),(200,300))
pygame.draw.line(self.window,(0,255,255),(0,100),(300,100))
pygame.draw.line(self.window,(0,255,255),(0,200),(300,200))
def drawX(self,X,Y):
#pygame.draw.line(self.window,(255,255,255),y1,x1)
pygame.draw.line(self.window,(255,255,255),X,Y)
def drawO(self,o,r):
inner1 = o[0]
inner2 = o[1]
inner = (inner1,inner2)
pygame.draw.circle(self.window,(255,255,255),o,r)
pygame.draw.circle(self.window,(0,0,0),inner,r-1)
def winlines(self,type,num):
if type == 1:
if num == 1:
pygame.draw.line(self.window,(255,255,255),(0,50),(300,50))
elif num == 2:
pygame.draw.line(self.window,(255,255,255),(0,150),(300,150))
elif num == 3:
pygame.draw.line(self.window,(255,255,255),(0,250),(300,250))
elif type == 2:
if num == 1:
pygame.draw.line(self.window,(255,255,255),(50,0),(50,300))
elif num == 2:
pygame.draw.line(self.window,(255,255,255),(150,0),(150,300))
elif num == 3:
pygame.draw.line(self.window,(255,255,255),(250,0),(250,300))
elif type == 3:
if num == 1:
pygame.draw.line(self.window,(255,255,255),(0,0),(300,300))
elif num == 2:
pygame.draw.line(self.window,(255,255,255),(300,0),(0,300))
def XandO(self,type,p):
if type == 'x':
b1 = 0
b2 = 100
if p == 1:
self.drawX((25,25),(75,75))
self.drawX((75,25),(25,75))
elif p == 2:
self.drawX((125,25),(175,75))
self.drawX((175,25),(125,75))
elif p == 3:
self.drawX((225,25),(275,75))
self.drawX((275,25),(225,75))
elif p == 4:
self.drawX((25,125),(75,175))
self.drawX((75,125),(25,175))
elif p == 5:
self.drawX((125,125),(175,175))
self.drawX((175,125),(125,175))
elif p == 6:
self.drawX((225,125),(275,175))
self.drawX((275,125),(225,175))
elif p == 7:
self.drawX((25,225),(75,275))
self.drawX((75,225),(25,275))
elif p == 8:
self.drawX((125,225),(175,275))
self.drawX((175,225),(125,275))
elif p == 9:
self.drawX((225,225),(275,275))
self.drawX((275,225),(225,275))
elif type == 'o':
if p == 1:
self.drawO((50,50),25)
elif p == 2:
self.drawO((150,50),25)
elif p == 3:
self.drawO((250,50),25)
elif p == 4:
self.drawO((50,150),25)
elif p == 5:
self.drawO((150,150),25)
elif p == 6:
self.drawO((250,150),25)
elif p == 7:
self.drawO((50,250),25)
elif p == 8:
self.drawO((150,250),25)
elif p == 9:
self.drawO((250,250),25)
def update(self):
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
self.draw_game()
#self.check_game()
pygame.display.update()
pygame.display.flip()
line = lines()
line.drawline()
line.update()