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Re: [pygame] Code: Center of Triangle



Hi!

    I think he meant to take the square root. That would be the distance, which is the vector result of a 3 dimensional image...

DR0ID wrote:
> Hi
> 
>> def CalculateDistance(a, b):
>>     x, y, z = b[0] - a[0], b[1] - a[1], b[2] - a[2]
>>     dist = x*x + y*y + z*z
>>     return dist * dist
>>
> 
> no offense, but  "x*x + y*y + z*z" is already the distance squared, so
> no need for "return dist*dist". (or did you do this on purpose?).
> 
> ~DR0ID
> 
> 
Uh, yeah, good catch. :-)