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Re: [pygame] pygame web plugin



Python may not be meant for web apps, but that won't stop us from trying to make python web apps. Python rules!
> ----- Original Message -----
> From: "Forrest Voight" <voights@xxxxxxxxx>
> To: pygame-users@xxxxxxxx
> Subject: Re: [pygame] pygame web plugin
> Date: Mon, 8 Sep 2008 15:07:13 -0400
> 
> 
> PyGame isn't really built for untrusted code... there are many ways to
> crash PyGame if you are intent on it...
> 
> PyGame and Python weren't meant at all for web apps.
> 
> On Mon, Sep 8, 2008 at 2:22 AM, Bob Ippolito <bob@xxxxxxxxxx> wrote:
> > On Sun, Sep 7, 2008 at 1:56 PM, Ron Dippold <sizer@xxxxxxxxxx> wrote:
> >> This is something Java actually does pretty well. I dislike it for the most
> >> part, but its sandboxing is better than anything I've ever seen (except
> >> certain secure OSes). Flash actually does it pretty well now too, though
> >> holes keep turning up occasionally. Interestingly, unless they've changed
> >> Flash or Java recently, I don't think there's anything that limits the
> >> amount of cpu or memory usage since I still see one occasionally running off
> >> into the weeds. The solution is just 'fix or don't run that jar/swf'.
> >
> > The memory usage is unbounded IIRC but the CPU usage is bounded, at
> > least insofar as it will do a pop-up warning and allow the user to
> > stop code execution if the code doesn't yield to the main event loop
> > often enough. You can get around that by burning through lots of CPU
> > incrementally with a timer, if you were intentionally trying to be
> > annoying.
> >
> > -bob
> >

>


=
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