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Re: [pygame] memory leaks with Py_BuildValue
Oops, forgot about this. I just committed Campbell Barton's patch.
Anyone see any other occurances of PyObjects not getting DECREFed? I
found a few in my camera module (which I will commit to the SVN soon).
Nirav
On Fri, Sep 5, 2008 at 10:33 AM, Nirav Patel <olpc@xxxxxxxxxxxxxx> wrote:
> I submitted the mask stuff because it patched code I wrote. I've
> never looked at the mouse module, but if someone familiar with it
> doesn't submit the patch within a day or two, I'll do it.
>
> Nirav
>
> On Fri, Sep 5, 2008 at 9:20 AM, Campbell Barton <ideasman42@xxxxxxxxx> wrote:
>> Thanks for submitting, Is there anything wrong with the mouse patch I
>> submitted earlier? - from my testing it definitely leaks and the patch
>> fixes it.
>>
>> On Fri, Sep 5, 2008 at 3:29 PM, Nirav Patel <olpc@xxxxxxxxxxxxxx> wrote:
>>> Thanks! Patch committed.
>>>
>>> Nirav
>>>
>>> On Wed, Sep 3, 2008 at 7:10 PM, Campbell Barton <ideasman42@xxxxxxxxx> wrote:
>>>> Heres more fixes to mask.c - Py_BuildValue returns a variable with 1
>>>> ref and PyList_Append adds another. checked all other cases of
>>>> PyList_Append and they all seem correct.
>>>>
>>>> Index: src/mask.c
>>>> ===================================================================
>>>> --- src/mask.c (revision 1646)
>>>> +++ src/mask.c (working copy)
>>>> @@ -312,7 +312,7 @@
>>>> {
>>>> bitmask_t* c = PyMask_AsBitmap(self);
>>>> bitmask_t* m = bitmask_create(c->w + 2, c->h + 2);
>>>> - PyObject* plist;
>>>> + PyObject* plist, *value;
>>>> int x, y, every, e, firstx, firsty, secx, secy, currx, curry,
>>>> nextx, nexty, n;
>>>> int a[14], b[14];
>>>> a[0] = a[1] = a[7] = a[8] = a[9] = b[1] = b[2] = b[3] = b[9] =
>>>> b[10] = b[11]= 1;
>>>> @@ -343,7 +343,9 @@
>>>> if (bitmask_getbit(m, x, y)) {
>>>> firstx = x;
>>>> firsty = y;
>>>> - PyList_Append(plist, Py_BuildValue("(ii)", x-1, y-1));
>>>> + value = Py_BuildValue("(ii)", x-1, y-1);
>>>> + PyList_Append(plist, value);
>>>> + Py_DECREF(value);
>>>> break;
>>>> }
>>>> }
>>>> @@ -367,7 +369,9 @@
>>>> e--;
>>>> if (!e) {
>>>> e = every;
>>>> - PyList_Append(plist, Py_BuildValue("(ii)", secx-1, secy-1));
>>>> + value = Py_BuildValue("(ii)", secx-1, secy-1);
>>>> + PyList_Append(plist, value);
>>>> + Py_DECREF(value);
>>>> }
>>>> break;
>>>> }
>>>> @@ -392,7 +396,9 @@
>>>> if ((curry == firsty && currx == firstx) && (secx
>>>> == nextx && secy == nexty)) {
>>>> break;
>>>> }
>>>> - PyList_Append(plist, Py_BuildValue("(ii)",
>>>> nextx-1, nexty-1));
>>>> + value = Py_BuildValue("(ii)", nextx-1, nexty-1);
>>>> + PyList_Append(plist, value);
>>>> + Py_DECREF(value);
>>>> }
>>>> break;
>>>> }
>>>> @@ -1170,6 +1176,7 @@
>>>> if(maskobj) {
>>>> maskobj->mask = components[i];
>>>> PyList_Append (ret, (PyObject *) maskobj);
>>>> + Py_DECREF((PyObject *) maskobj);
>>>> }
>>>> }
>>>>
>>>>
>>>>
>>>>
>>>> On Thu, Sep 4, 2008 at 1:51 AM, Nirav Patel <olpc@xxxxxxxxxxxxxx> wrote:
>>>>> Thanks,
>>>>>
>>>>> I just committed a fix for it in mask.c.
>>>>>
>>>>> Nirav
>>>>>
>>>>> On Wed, Sep 3, 2008 at 11:13 AM, Campbell Barton <ideasman42@xxxxxxxxx> wrote:
>>>>>> Hi, over a year ago I had a look at pygames py-c/api usage for memory
>>>>>> leaks, and found a few, mainly with Py_BuildValue() using PyObjects
>>>>>> which are incref'd,
>>>>>> had another look at the recent SVN and found some more, not sure if
>>>>>> they are new but they definitely cause memory leaks.
>>>>>>
>>>>>> For example - call pygame.mouse.get_cursor() in a loop of 10000 for
>>>>>> every update in chimp.py and memory will go up 100's of meg fairly
>>>>>> fast, patch below.
>>>>>>
>>>>>> you also might want to consider using PyTuple_Pack() which is faster
>>>>>> but only in python 2.4 or later.
>>>>>> http://docs.python.org/api/tupleObjects.html#l2h-583
>>>>>>
>>>>>>
>>>>>> These leak too, much the same changes need to be made here also.
>>>>>> ./src/mask.c:265: return Py_BuildValue ("(OO)", PyInt_FromLong(m10/m00),
>>>>>> ./src/mask.c:268: return Py_BuildValue ("(OO)",
>>>>>> PyInt_FromLong(0), PyInt_FromLong(0));
>>>>>> ./src/mask.c:298: return Py_BuildValue ("O", PyFloat_FromDouble(theta));
>>>>>> ./src/mask.c:300: return Py_BuildValue ("O", PyFloat_FromDouble(0));
>>>>>>
>>>>>>
>>>>>> Index: src/mouse.c
>>>>>> ===================================================================
>>>>>> --- src/mouse.c (revision 1645)
>>>>>> +++ src/mouse.c (working copy)
>>>>>> @@ -171,7 +171,7 @@
>>>>>> mouse_get_cursor (PyObject* self)
>>>>>> {
>>>>>> SDL_Cursor *cursor = NULL;
>>>>>> - PyObject* xordata, *anddata;
>>>>>> + PyObject* xordata, *anddata, *ret;
>>>>>> int size, loop, w, h, spotx, spoty;
>>>>>>
>>>>>> VIDEO_INIT_CHECK ();
>>>>>> @@ -201,8 +201,10 @@
>>>>>> PyTuple_SET_ITEM (xordata, loop, PyInt_FromLong (cursor->data[loop]));
>>>>>> PyTuple_SET_ITEM (anddata, loop, PyInt_FromLong (cursor->mask[loop]));
>>>>>> }
>>>>>> -
>>>>>> - return Py_BuildValue ("((ii)(ii)OO)", w, h, spotx, spoty,
>>>>>> xordata, anddata);
>>>>>> + ret = Py_BuildValue ("((ii)(ii)OO)", w, h, spotx, spoty, xordata, anddata);
>>>>>> + Py_DECREF (xordata);
>>>>>> + Py_DECREF (anddata);
>>>>>> + return ret;
>>>>>> }
>>>>>>
>>>>>> static PyMethodDef mouse_builtins[] =
>>>>>>
>>>>>
>>>>
>>>
>>
>