for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and
event.key == KMOD_ALT|K_F4):
exit()
# Other event commands follow
Your use of events here is unusual, and I think it doesn't work. Try:
key = pygame.key.get_pressed() for event in pygame.event.get(): if event.type == QUIT or (event.type == KEYDOWN and event.key == K_F4 and (key[K_LALT] or key[K_LALT])): exit() #other stuff