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Re: [pygame] 10 bits per color
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] 10 bits per color
- From: René Dudfield <renesd@xxxxxxxxx>
- Date: Thu, 1 Oct 2009 01:03:47 +0100
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hi,
not yet... highest is rgb 888, and yuv 422
As James mentions SDL 1.3 is getting more pixel formats - I can't
remember which ones they decided to support. However a bunch of the
other non-SDL code in pygame can only use 888. So maybe in the
future.
Note, that it'd be very rare if a screen can show that many colors -
most computer LCD screens are terrible these days (6bit rgb). Often
in video screens for home when they talk about the new 10bit color, it
means 442 yuv, and most tv is broadcast with only 422.
pygame also doesn't support color profiles, which can be important for
color on your screen... and most importantly pygame doesn't know how
to change the color of your light bulp(yet!!!!) shining down on your
screen which changes the colors quite a lot.
You can mess with the gama settings if you want... but that can make
peoples monitors stick with that if you don't set it back!
cheers,
On Thu, Oct 1, 2009 at 12:46 AM, PierreLafrance1@xxxxxxxxxxxx
<PierreLafrance1@xxxxxxxxxxxx> wrote:
> Hi
> Is Pygame supports 10 bits per color (ex RGB101010) ?
> Windows 7 is going to support it
> Thanks!
>
> Pierre
>
>