I got this E-mail. Looks like a stock market simulator would be VERY easy to program. I E-mailed the guy back suggesting that maybe a Web/CGI approach would be better here. Anyone interested??? Would be quite trivial to program and would be kind of cool. -- Linux: Everything else is just a toy! http://www.geocities.com/TheTropics/Shores/2359
-- BEGIN included message
- To: yoderm@seul.org
- Subject: SEUL - Educational game idea
- From: Chris Hedemark <chris@yonderway.com>
- Date: Tue, 14 Jul 1998 18:38:15 -0400
- Delivered-To: lyoder@cyberis.net
- Organization: http://www.yonderway.com
- Priority: Normal
- Reply-To: Chris Hedemark <chris@yonderway.com>
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello! I am not a programmer, but I am in the business (Internet security product support at IBM). I have an idea for a LINUX based educational game that I would love to see but don't (yet) have the skill with which to make it happen. If you know someone looking to write educational games but is looking for some good ideas, I hope they will agree with me that this is worthwhile. I am not a subscriber to your mailing list but if interest builds in this idea, please let me know so I can subscribe and see how it progresses. Name: Wall Street (tentative) Premise: Students are given funny-money in their account by teacher at beginning of school year or semester. They are free to make as many transactions as they feel necessary to make money on the stock market. The companies used in the game are real, as are the stock prices as they will be downloaded by the server every day. Since the stock market can be suited towards long term gains or short term risks both, the game session should last for a semester at least and preferably longer. UI: Wall Street will run as a GUI under X or will support pure text for telnet and visually impaired players. A common library will do all of the processing necessary and will be contained within the user interface of choice. This will allow schools to make use of non-LINUX terminals for game play and also optionally allow players to telnet in from home and play. Gameplay should be intuitive either way. The telnet version should be pure unadulterated text to make it easy for speech boards to read the screens to handicapped players. Administration: Administrator installs software and designates teachers as team leaders. Teachers will determine the initial cash holdings of the players, as well as what types of transactions are allowed (for example, you may want to limit transactions to simple buying and selling with 12 year olds). Misc. ideas: PERL script runs daily compiling statistics for each team, as well as for each server. This will calculate rankings as well as statistics like how much each player earned or lost each day, a trend analysis, etc. Reports will be in HTML format as well as plain text. Optionally reports may be emailed to players, teachers, etc. Now I don't know much about programming, and I don't know much about the stock market. But if I had a game like this when I was in school I'd probably be more comfortable dabbling in the market today. Please let me know what kind of reception you get (honestly) Regards, Chris Hedemark mailto:chris@yonderway.com http://www.yonderway.com "Opportunity is missed by most people because it is dressed in overalls and looks like work." --Edison -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.3i for non-commercial use <http://www.pgpi.com> iQA/AwUBNavd1hS9Rz7spWpMEQIk9QCePN4aUZvVG+3vl11x+GQhSytHA3kAoN7d IRRyvSG+sqRXXKUKy10sMk0l =AfFl -----END PGP SIGNATURE-----
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