[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: eduttg: Let's start !
Doug Loss wrote:
> That's a great mission statement! We need to keep a copy of it for use
> on a web page if we ever set one up. Chris, would LinuxForKids be an
> appropriate spot for that (not now; eventually), or do you want to keep
> LKF more neutral?
>
Either way is fine. There's room for that on the web site, and it would go
with what I'm doing with LinuxForKids, but if you want it to stay on a
SEUL site, that's fine too.
>
> > Just to get started, I'll say that my goal is to create software in the
> > style of the jump start series, where kids play games and don't even
> > realize they are learning something like math or spelling.
> >
> I like those sort of things too. My son loves the <xxx> Munchers
> series--Math Munchers, Word Munchers, etc., and the Treasure <xxx>
> series---Treasure Cove, Treasure Mountain, etc. I'd also like to see
> more exploration programs, like Oregon Trail, Creatures (from
> MindScape), the Carmen SanDiego series, and all the SimWhatever titles.
> We already have LinCity as a cognate to SimCity, but I'd like to see
> LinEarth, LinFarm, LinAnt, etc. too.
>
The problem I have with that is that I am not too good at drawing, so, I can
write a game that will do anything we want (well, almost...), but we'll need
somebody to draw some cute cartoons.
>
> these, but I think we need to consider ClanLib, SDL, CrystalSpace, and
> PLib. And of course GTC, which is part of the SEUL-supported projects.
> These are all predominently game libraries, but that's probably what we
> should be looking at. I don't know which of these would lend itself
> best to the type of programs we're talking about.
>
I looked at the 5 or so we talked about a few months ago, and ClanLib was
the most powerful. However, I have started playing with it a little, and the
documentation is just about inexistant, and it's all C++, which I'm not too
familiar with.
>
> Chris, should we keep this task group separate from the kidsgames
> mailing list? I know that list has been very slow of late. Maybe we
> should invite some of the more active members there to join this task
> group too. What do you think?
>
I was thniking about that. I can send an invitation to the list and see what
happens.
Chris.