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Re: Route selection
On Fri, Dec 05, 2003 at 11:07:41AM -0500, Adam Shostack wrote:
> On Fri, Dec 05, 2003 at 12:51:36AM -0500, Roger Dingledine wrote:
> | On Sun, Nov 30, 2003 at 09:39:59AM -0500, Paul Syverson wrote:
> | > So I woke up some time ago thinking that we were wrong to bother with
> | > voting on network state in the directory servers, that they should
> | > just be voting on membership and maybe exit policy. Working on it for
> | > a while I now think we probably still want a voted network state at
> | > least c. every hour or so, since `simpler' ideas now seem even more
> | > complicated, but I think I uncovered another issue.
> |
> | The reason we need to tell clients which nodes are up right now is so
> | they can choose working nodes for their circuits. Getting a consensus
> | prevents a bad directory server from partitioning clients. I think we
> | want a quick turnaround. Probably the right way to implement it is to
>
> You can't know what nodes are up "right now" except by sending a
> packet from a near neighbor. The best you can do is know which nodes
> have been "fairly stable" for "a while" and expect that past
> performance is an indicator of future returns.
>
Right, this was exactly my thought. The way we build a route via
extensions means that we are dependent on who the current end of the
route node says is up when we attempt to extend. And, what we care
about are reasonably stable nodes. Even if I have a < 5 minute old
threshold signed net state, there's not much I can or probably even
want to do if I try to make a circuit and get told by one of the "up"
nodes that another "up" node is unreachable.
That said, even reliable nodes do go down for maintainance, etc. If
someone goes on vacation, has some major change, etc. they might
choose to take their node down for a day/few days/week, but don't want
to lose the identity and reputation associated with that node
indefinitely. Having a voted state of c. every hour or so can allow
honest directory servers to reasonably do testing, provide a reasonable
directory etc. Nodes that are regularly listed as up but are tested
as down from multiple independent paths during that hour will have their
reputation affected in ways that we need to work out.
> I think the right approach is to experimentally determine how often
> your nodes actually crash, and from that try to find a set of "fairly
> stable" and "a while" that allows voting to happen rarely while still
> reflecting the facts well.
>
Yes exactly. The hour or so suggestion is just a wild guess at this point.
> | Agreed, this is a problem. There's a broader problem though, which
> | is that many of our ideas about how to rebuild circuits from partway,
> | have streams leave circuits from intermediate nodes, etc seem to assume
> | that circuits are many hops long, whereas for usability they should be
> | as short as possible. The current planned compromise is around 3 hops,
> | plus one if the first OR is revealing, e.g. you, and plus one if the
> | last OR is revealing, e.g. it's your destination or it has a very limited
> | exit policy.
>
> We (ZKS) found that two hops was a nice idea, because there's an
> obvious security win in that no one node knows all. Proving that a
> third node actually wins against an adversary that is competent to
> count packets was harder, so two gives you a nice understandable
> security/performance tradeoff. I know, I'm hammering on this, but I
> think that the performance gain is important for the default
> experience.
>
I agree, but the Freedom threat/service model was a little different.
Correct me if I'm wrong, but the goal was always to protect the
individual user running a Freedom client whose first node in a
connection was always untrusted/semitrusted. A stated goal of Onion
Routing from the start was to protect (hide) enclaves, i.e., not just
the end clients but sometimes the nodes themselves. I agree that
performance gain is crucial, and for our current testbed where we are
looking at end user protection primarily at least to start, I am happy
setting things at just a few hops, i.e., two hops within the network =
three nodes. But, I don't want to make choices that will leave the
other areas as clearly identifiable addons. We need to consider how
easy it is for a middle node to know whether he is one or two hops
from the end of a circuit and what he might do with that info. We then
may have a tradeoff between forcing everyone into longer routes,
letting enclave connections be recognized as such by all nodes in the
path, or punting on enclave protection at all within the same network
that protects clients. It is impossible to say at this point until
further analysis and experimentation indicates what is feasible at
what performance level. Note that this point just elaborates on
what Roger said; if it looks like I am disagreeing, then I am not
being as clear enough.
aloha,
Paul