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Re: intro
Mike Ciul wrote:
}
} I got different results in my weapon speed tests for the Wizard and Fire
} Elemental. I think they are both the same speed as the Djinni, a little bit
} slower than the Sorceress. (40 vs 48 pixels by your table)
Hmm, ok, I might check that on my machine at home, then. If I recall what
I did (says he, quickly looking back at his raw data), I moved each
creature to the top of the board, and then fired down and counted the
number of frames the bullet remained on the screen. That gave me 5
different categories (6, 7, 8, 10 and 13) of bullet speeds, and I then used
screen shots or ^Z or something to measure the pixel distance each of those
categories actually travelled per frame.
Hey! In looking at my raw data to work out what I'd done, I see you're
right, I stuffed up in making my summary! The bullets from the Wizard and
Fire Elemental took 8 frames to get down the screen (same as the Djinni),
and the sorceress took 7 - that should translate to a Wizard and Fire
Elemental (and Djinni) bullet speed of 40, and a Sorceress bullet speed of
48 *thwaps head*
} Thanks for all that painstaking research!
I have this thesis I'm avoiding, see... :)
Ok - If people are feeling keen, here's my actual raw data, in pixels and
frame counts... hopefully, it's comprehensible. The revised summary is at
the end; I've gone through all the other bullet speeds, and the raw data
and the old summary agreed. Looks like I only stuffed up the Wizard and
the Fire Elemental.
--------------------------------------------------------------------------------
Health and damage
--------------------------------------------------------------------------------
white square: health damage inflicted on other creature
archer 290 - 194 258 - 218
goblin 234 - 194 290 - 250
djinn 370 - 194
basilisk 242 - 194 370 - 298, 290 - 218
knight 290 - 194
dragon 330 - 194 290 - 202
phoenix 346 - 194
sorceress 274 - 194 346 - 282
unicorn 322 - 194 330 - 274, 274 - 218
valkyrie 314 - 194 258 - 202
wizard 330 - 194
banshee 258 - 194
manticore 258 - 194
black square:
djinn 314 - 194 314 - 266
manticore 314 - 194 266 - 234
basilisk 298 - 194
golem 314 - 194 298 - 218
dragon 386 - 194
knight 234 - 194 362 - 322
troll 362 - 194 314 - 234
unicorn 266 - 194
wizard 274 - 194 362 - 282
elementals:
air 290 - 194 266 - 226
earth 330 - 194 362 - 290
fire 274 - 194 362 - 290
water 306 - 194 370 - 322
goblin
black 290 - 194
dark 282 - 194
dim 266 - 194
faint 258 - 194
light 242 - 194
white 234 - 194
damaged shapeshifter, light square, vs knight: 242 - 194
--------------------------------------------------------------------------------
white square: health damage
archer 12 5
goblin 5 5
djinn 22
basilisk 6 9
knight 12
dragon 17 11
phoenix 19
sorceress 10 8
unicorn 16 7
valkyrie 15 7
wizard 17
banshee 8
manticore 8
black square:
djinn 15 6
manticore 15 4
basilisk 13
golem 15 10
dragon 24
knight 5 5
troll 21 10
unicorn 9
wizard 10 10
elementals:
air 12 5
earth 17 9
fire 10 9
water 14 6
goblin
black 12
dark 11
dim 9
faint 8
light 6
white 5
damaged shapeshifter, light square, vs knight: 6
=> shapeshifter heals 100% between fights
--------------------------------------------------------------------------------
bullet speeds & reload times
--------------------------------------------------------------------------------
across down lasts reload
unicorn 5 6 - 15
golem 11 13 - 25
archer 9 10 - 20
knight - - 4 10
phoenix - - 2/2/2/2/2 25
wizard 7 8 - 20
djinni 7 8 - 23
valkyrie 11 13 - 20
basilisk 5 6 - 15
troll 11 13 - 25
manticore 11 13 - 20
goblin - - 4 10
banshee - - 10 25
sorceress 6 7 - 20
dragon 9 10 - 30
shapeshifter - - - -
air 10 - 18
earth 13 - 25
fire 8 - 15
water 13 - 25
down pixels (*2)
6 235 -> 207 28 56
7 272 -> 248 24 48
8 282 -> 262 20 40
10 290 -> 274 16 32
13 275 -> 263 12 24
across
5 439 -> 495 56
11 367 -> 343 24
20 consecutive shots by the dragon takes 47.95 seconds (2nd trial: 47.91
seconds). Call it 48 :)
20 shots * 30 frames reload time = 48 seconds
=> 1 frame = 0.08 seconds, or 12.5 frames/second
field width: 181 -> 485
field height: 370 -> 194
phoenix attack
before: 290
after: 258
4 points of damage done in two hits, each doing 2
Hits happen on frame 5 and 10
banshee attack
before: 370
after: 354
2 points of damage done in two hits, each doing 1
Hits happen on frame 5 and 10
Hmm - the Atari version has the phoenix doing 10 points of damage done in 5
hits, each doing 2. Explosion lasts for 10 frames, a hit every 2 frames.
The banshee does somewhere between 7 and 8 points of damage, one hit every
2 frames for, say, 15 frames.
--------------------------------------------------------------------------------
Movement speed
--------------------------------------------------------------------------------
start finish distance ratio
golem 563 395 168 0.764
basilisk 559 339 220
troll 561 369 192 0.75
unicorn 561 305 256
Everything else moves at the same speed, apart from Earth Elemental, which
moves at the same speed as Golem.
10 horz frames
unicorn 525 427 98
533 453 80
425 345 80
409 329 80
--------------------------------------------------------------------------------
Summary
--------------------------------------------------------------------------------
creature health speed bullet speed damage reload
light
wizard 10 8 40 10 20
djinn 15 8 40 6 23
phoenix 12 8 (lasts 10) 2/2 25
unicorn 9 8 56 7 15
golem 15 6 24 10 20
valkyrie 8 8 24 7 20
archer 5 8 32 5 20
knight 5 8 (lasts 4) 5 10
dark
sorceress 10 8 48 8 20
dragon 17 8 32 11 30
shapeshifter var. var. var. var. var.
basilisk 6 8 56 9 15
troll 14 6 24 10 20
banshee 8 8 (lasts 15) 1/2 25
manticore 8 8 24 4 20
goblin 5 8 (lasts 4) 5 10
elementals
fire 10 8 40 9 15
water 14 8 24 6 25
air 12 8 32 5 18
earth 17 6 24 9 25
Field is 304x176 pixels, and there are 12.5 frames/second.
All speeds in horizontal pixels/frame. Speeds are halved in the vertical
direction.
All times in frames.
Melee and cloud attacks show the duration for which the attack lasts, in
place of the bullet speed.
Damage from phoenix & banshee in (points/n frames)
Effect of square luminance on health
------------------------------------
square is piece is white black
black +0 +7
dark +1 +6
dim +3 +4
faint +4 +3
light +6 +1
white +7 +0
Have fun,
Rob R.
\((/
~oo~
/))\
- References:
- Re: intro
- From: Mike Ciul <mike.ciul@gvox.com>