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Re: Themes
Hi.
If memory serves, the following things make up a theme.
(a) A directory. And you should have plenty of subdirectories under it!
:-)
(b) A file at "top" of the theme directory tree, which translates "classic"
actor/weapon
names into names that fit your theme (ie, you could say that a "goblin"
should actually
be called "elvis_presley" in your theme). Regarding subdirectory names, I'm
pretty sure
it should be according to the translations, that is, "elvis_presley" and not
"goblin".
I also don't remember how that "translation" file is called, but it's at the
top level
so you shouldn't have such a hard time finding it.
(c) You should introduce the new theme in the theme.c source file.
Shouldn't be too
hard to figure out how to do it.
I'm telling you all of this from memory without checking, because I don't
have
an xarchon tarball on the Windows side of my computer, and I don't have
an internet connection on the Linux side of my computer.
Good luck!
----- Original Message -----
From: "Dan Lapine" <dlapine@ncsa.uiuc.edu>
To: <xarchon-l@xarchon.seul.org>
Sent: Wednesday, July 26, 2000 16:37
Subject: Themes
> Since we have a buzz of activity again...
>
> How are themes implemented? I did some of the original graphics and I had
> an idea for a new and different theme, but I'm not sure how to add the
> work to the tree.
>
> Daniel LaPine
> Student at National Center for Supercomputing Applications (NCSA)
> email: dlapine@ncsa.uiuc.edu
> phone: 217-244-9294
>
>
- Follow-Ups:
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- From: Dan Lapine <dlapine@ncsa.uiuc.edu>