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Re: Tutorial campaign



On 22.01.2005 00:01, The Fox wrote:
> > > ["compiling" the .src]
> 
> > Yes. Put back the entrance tile and create a sethex event with a
> > handicap trigger that fires on all handicap settings. It's still a
> > hack, but oh well...
> 
> If I did it this way I would do it by timer trigger (at time 0) but 
> there's a "problem" that sethex is done too nicely -- the hex fades => 
> the player can see it => he can notice that something is up.

That's why you should use a handicap trigger instead. Handicaps are
executed even before the mission as started so you won't have any
fading.

> > 2) I intend to add another event (that'll probably replace the 
> nextmap
> > event) which allows you to adjust internal messages (e.g. the name 
> of
> > the next map, but also the players' briefings). That way you can 
> always
> > update the briefing screen with whatever task the player has to
> > complete next.
> 
> This will be great event to have.

Just arrived in CVS, too...

Jens