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Re: UI: Enhance impassable terrain/damage indicator display



On 02.07.2005 00:02, Andrej Krivulčík wrote:
> On Fri, 01 Jul 2005 21:09:51 +0200, Dave Fancella <dave@xxxxxxxxxxxxxxxx>  
> wrote:
> I also think that the terrain should be either shaded or outlined/marked  
> otherwise, but not both. The red dot would IMHO do the trick quite well.

The red dot may actually work nicely in combination with shading IMO.

> > What's wrong with two panes, one that says "passable terrain" with the
> > modifiers overlayed on the terrain marker, and one that says "impassable
> > terrain"?

What I like about the current design is
* needs no labels/additional description/whatnot
* very compact so it can be used in shop/transporter windows as well

> I like this idea. I think that there should be movement cost and possibly  
> combat modifiers shown in the unit info window. Either overlayed as Dave  
> suggested or somewhere below the respective terrain. You know, sometimes  
> people aren't satisfied with statement like "units fight usually better in  
> forests" :-).
> 
> Whew, I have just looked in the game data and found out that this  
> statement would suffice :-). But I'd like to know the exact numbers  
> without examining the sources :-).

We discussed a terrain info display before but never reached a conclusion.
It would be good if the data could be accessed in-game somehow but it's a
little tricky to decide what to show, where, and how. I don't think the
unit info window is the right place.

Jens