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Re: Re: [Libevent-users] std::threads



> What I want to do is :
> 1. a main thread listening on a even_base, let's call it BASE, 
> 2. when a new connection (conn-1) coming, the listening callback is involked, and a  bufferevent (event-1) is created.  Then the bufferevent (event-1) is put into the BASE with read/write callback functions.
> 3. when a second connection (conn-2) comming, the listening callback is also involked, and another bufferevent (event-2) is created. Then event-2 is also put into the BASE with event-2's read/write callback functions.
> 4. When conn-1 recvs some data, event-1's read callback is involked by BASE(main thread). Then, event-1's read callback function reads the message and put it into a message queue, and then returns. 
> 5. There is a thread-pool processing the message queue, so diffenent messages are parallel processed. For example, thread-1 picks up a message from the message queue, process it and put the response message into the socket buffer using (eventbuffer_add()).

That you just need to run event_base_loop() in a thread that's all.
Or I'm missing something?

> So even though some requests might take a long time to process, but other other requests don't block. Because we have different threads to process the message queue. 
> 
> According to the above model, the event_base and bufferevent should be both thread-safe, because

It's better to enable locking for bufferevents anyway.

> 1. For bufferevent , different threads can add data with the same bufferevent
> 2. For event_base, different bufferevents in the same event_base might be free and added by different threads.

And globally.
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