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Re: I'm back.



Rob Kaper wrote:

>> (1) Revive the website.
>At the moment I am a little too busy to be webmaster, all I have to offer is
>that 'editorial' I wrote just before I dissapeared.

You took care of the "Game projects" part back then, right? It would be
nice if you could do that again.

>Perhaps we can contact Loki Software. There's noone else that could give
>some insights on Linux game development I suppose. They probably wouldn't

I guess they're now *the* authority for porting games.

>want to give out all details, but we could do an interview or column or
>whatever.

An interview would be nice. Someone willing to prepare a list of questions?

>Do we still have a good categorization of all SDK's? A table/datasheet with

Only a quick overview :(

>a SWOT (strenght/weakness, opportunities/threat) analysis might be good for
>those so developers can more easily choose. For example, how well qualified
>is one particular SDK for sound, video, animation, 3d, etc etc. Libraries
>like GTK/Qt etc might need to be in here as well, some of the simple games
>(that we want as well) can easily be done in these environments.

Someone has to be the official "maintainer" for that. Bert?

We generally need to nominate "maintainers" for the various parts. What
about an IRC meeting? Saturday, 21:00 UTC, IRCNet (irc.funet.fi etc),
channel #lgdc ?

>> (2) Revive the "Example game" and "Book" parts
>
>Nomination for example game:
>
>http://meltingpot.fortunecity.com/estonia/798/

Looks nice. Dunno if it's suited as example game though (would need a look
at the source to decide). Do you know the author? We'd need to discuss that
with him.

>We don't want to have too many example games though, and really only hit the
>development area. I noticed that the Tome and Linuxgames.com get more and
>more alike and we don't care to be a 3rd player in _that_ direction.

Correct. We should focus on new projects and ones in their early stage.
Developmental versions.


	Christian

--

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