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Game Theory (tutorial?)



can anyone point to a good strategy-game (turn-based) theory for game programming.  Good points for creating the map, path-finding, etc.  While I am moving forward in these areas I am wondering if I'm doing it the "Right Way" or the "Best" way.  I feel like I'm stumbling around and figuring out stuff that someone probably already knows, so......
 
Any help is good help...
 
Darel
mythus@mailandnews.com