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Re: OpenGL resolutions



On Thu, 16 Aug 2001, Katie Lucas wrote:

> The problem is that I'm opening a 320x200 window, so that software
> rendering is reasonable speed. But when I run this on a machine with a
> Voodoo II, it switches to 640x480 but only draws in ~1/5 of the screen
> space - because the viewport is still setup for the tiny
> window. Annoyingly the card is actually up to doing 800x600 without
> any aggro.

You need to set X up to support the resolution you want. The machine
running 640x480 is probably not set up to support 320x200.

Mads

-- 
Mads Bondo Dydensborg.                               madsdyd@challenge.dk
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