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Christian Reiniger wrote:
> >> The thing is, the blitter on any modern video card can do most things
> >> from 2 to 20 times faster than the very best hand optimized assembly
> >> code. Straightforwardly usable in normal C or C++ using DirectX. Too
> >I d'no, there's an aweful lot of ".asm" in quake and doom and wolf3d...
> Back in the time of doom and Wolf3d using asm for most of the gfx *really*
> was the way to go. And Quake surely doesn't use asm for framebuffer access.
> It uses OpenGL after all.
quake doesn't use OpenGL, glquake does. It only has software rendering
into a framebuffer, using XShm on X or Svgalib in console. They're build
from the same source though.
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi