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Bert Peers wrote:
> If it sounds complicated, that's because it is :) You cannot
> even know in what order your assembly code will be executed..
> It sure convinced me, former asm freak from X-Mode up to MMX, to
> stay away from asm as long as possible. These CPUs are so deep
> that even the compiler has trouble finding the best code for it,
> no way we'll beat that... I assume that specialists, in specialized
> areas like device drivers, could still take good use of asm..
> but for general purpose game/engine writing.. I dunno..
Yes, you are right. For general purpose game/engine writing, there are
*some* uses for assembler, like I described (places where you know there
is no way the C compiler will do the best thing, because the CPU has
features inexpressibles in C languages, like bounded adds or SIMD ops).
Ludus Design, http://ludusdesign.com/
"First they ignore you. Then they laugh at you.
Then they fight you. Then you win." -- Gandhi