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RE: Open up the floor (Perl SDL game design)



 
>So, you are going from C++ to Perl because of build problems? I am not 
>sure that would be enough to motivate me to shift.
>
>In fact, I don't think its clear from your post what you are trying to 
>gain from going to perl?
>
>Mads

Well, our thinking is that if we are having such a hard time with other peoples libraries that most other people will also.  We are
hoping to have a easy to modify setup.  My understanding of SDL and POD will allow a complete game piece to be contained in a single
pm file and independent of the rest of the setup.  People would be able to modify pm file and create new units easily without
knowing how the whole system works or forcing a complete recompile. 

The other argument is that the sooner we leave the vaporware stage and have a working game we will attract more involvement.  A
compiled design has a longer startup time and the benefits of speed and capabilities are not considered to be worth it compared to
the loss of flexibility.

Hope that adds light.

~Aaron

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