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Re: Business models



19 May 2001 13:33, Christian Reiniger wrote:
> On Friday 18 May 2001 15:13, Steve Baker wrote:
> > In the end, the big question is how many people would actually rip off
> > the level files if you expressly forbade it.  If this scheme can be
> > made to work at all, you could probably simply give away the game
> > engine and one free level and sell the remaining levels without
> > encrypting them at all and still make 90% of the money you would have
> > done anyway.
>
> Seconded.  We all know that copy-protection schemes can be broken, and
> those that make this veryvery hard restrict normal usage too much (e.g.
> the timeout scheme makes it impossible to play that neat game again after
> 10 years), alienating buyers.

I think such schemes are disgusting. Leave that to m$ ;-) I also believe that 
all games ought to be free (and maybe open) after the lapse of N years since 
release (as classic). Just my opinion.

Regards, Dmitry Samoyloff

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