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Re: Fwd: Sv: Re: Library/Tool database
Christian Reiniger wrote:
<lots of good stuff>
Well, I think you have the answers to my concerns. I'm still
skeptical that the amount of effort it will take to collect all
this information in a fair and up-to-date manner will be justified
by its benefit to others.
> >Just do it! Write great games. Everything you need to do that
> >is here -- a dozen times over.
> It is my understanding that you are a library developer?
I have developed one library - and am past that and into the
more enjoyable and productive game writing phase. The library
is not exactly "finished" - but then what program ever is?
> >My kid had a great strategy game idea last night. After about
> >20 hours of work, it's nearly finished. It has GUI, sound,
> >3D graphics, joystick support, etc, etc, etc. The only code
> >I had to write was stuff that you couldn't possibly abstract
> >into a game library. I could probably have used any of a dozen
> >SDK's and gotten much the same results.
> Hmm... It seems to me that the requirements for a game it takes only one man
> 20 hours to create is pretty limited.
Well, it's a game of similar complexity to Tetris - but is a relatively
novel concept - so I don't regard it as a waste of effort.
> Besides, you seem to be a very
> informated individual in this regard, so it is not that surprising that you
> shoud know how to do things somewhat quicker than many other people,
> especially if you used the same lib you yourself are developing...
Well, certainly using my own library helps...but not *that* much I
> (the last think I heard was that only 1 in 20 projects succeed).
I'd heard that figure too.
Which is actually not such a terrible statistic when you consider
that of commercial games, only one in 32 turns a profit (ie succeeds).
It's a lot harder to measure success in freeware projects.
Steve Baker http://web2.airmail.net/sjbaker1
email@example.com (home) http://www.woodsoup.org/~sbaker