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Re: [pygame] Concerning copy
In my limited experience with Python/PyGame, it seems to me like list
comprehensions are a good way around this "bug".
Instead of
def main():
nums = [x for x in range(10)]
for num in nums:
if num % 2 = 0:
nums.remove(num)
I use
def main():
nums = [x for x in range(10)]
nums = [num for num in nums if num % 2 == 0]
(Of course, there's better ways to construct the list in the first
place, but you get the idea.)
-Nate
On 26/04/06, Kamilche <klachemin@xxxxxxxxxxx> wrote:
> The example could have been shorter.
> Here it is with using numbers, lists, and no classes.
>
> def main():
> nums = [x for x in range(10)]
> print nums
> for num in nums:
> nums.remove(num)
> print nums
>
>
>