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Re: [pygame] Unexpect blit behavior when using BLEND_ADD



Marcus von Appen wrote:

Horrible. Now each blit loop will take about twice the time, because I
can't have alpha and RGB modifications at once :-).

Well, it's no worse than having the user make a separate
call for the alpha modification. It's a tradeoff --
you can either have speed or small code, but not both.

Generating code on the fly might be a way out, but
that would make it platform-specific.

--
Greg