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Re: [pygame] C/C++ and Python



So sometimes it would be better to use Pyglet/PyOpenGL instead of pygame?

--- On Mon, 4/20/09, Ian Mallett <geometrian@xxxxxxxxx> wrote:

From: Ian Mallett <geometrian@xxxxxxxxx>
Subject: Re: [pygame] C/C++ and Python
To: pygame-users@xxxxxxxx
Date: Monday, April 20, 2009, 8:11 PM

Short of cutting pygame out of your application entirely, I don't think so.  You can use OpenGL.GLUT for windowing, for instance, but of course you lose many handy things you can do with pygame (easily editing surfaces, events, etc.)

Ian