So sometimes it would be better to use Pyglet/PyOpenGL instead of
pygame?
--- On Mon, 4/20/09, Ian Mallett <geometrian@xxxxxxxxx> wrote:
From: Ian Mallett <geometrian@xxxxxxxxx>
Subject: Re: [pygame] C/C++ and Python
To: pygame-users@xxxxxxxx
Date: Monday, April 20, 2009, 8:11 PM
Short of cutting pygame out of your application entirely, I don't
think so. You can use OpenGL.GLUT for windowing, for instance, but
of course you lose many handy things you can do with pygame (easily
editing surfaces, events, etc.)
Ian