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Re: [pygame] Game engine?



Odd.. seems as if the repository got corrupted... version control fail!

When I get back home I will be able to send you a zipped version until
I can figure out what happened to my repository.

I have been interested in further developing pybts, perhaps it is time
I gather my notes together :)

--
Thadeus





On Fri, Apr 16, 2010 at 5:15 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
> I've got to release a bunch of games so if I do work with PyBTS I'll
> be putting a lot into it.
>
> However, I can grab PyBTS, but MyRTS gives an apparent server error:
>
> abort: premature EOF reading chunk (got 801992 bytes, expected 5841998)
>
> Mark
>
> On Sat, Apr 17, 2010 at 5:18 AM, Thadeus Burgess <thadeusb@xxxxxxxxxxxx> wrote:
>> All of the code is in the repositories (hg.thadeusb.com/Games)
>>
>> PyBTS (pygame behind the scenes) is the game engine
>> MyRTS is a set of two proof of concepts that utilize PyBTS.
>>
>> I do plan on continuing work when I find time to.
>>
>> --
>> Thadeus
>>
>>
>>
>>
>>
>> On Fri, Apr 16, 2010 at 4:13 PM, Mark Reed <markreed99@xxxxxxxxx> wrote:
>>> d eventually I should get to more complicated games which
>>> would make more use of PyBTS so at that time I'd be able to wo
>>
>