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Re: [pygame] 1.2 on the horizon



Hi Pete,

I don't know if this is the address
we are s'posed to reply to, but here
goes:

I noticed you asking if we need want
any additions. I have been messing
about with the drawing commands and
it occurred to me that it would make
life a lot easier (for me at any rate)
if pygame.draw.lines accepted an offset
to start drawing from. This would mean
that I could have a vector shape class
that could move about the screen without
having to rewrite the points array for
simple translation. Rotation would be
nice as well, but that would just be
pushing it ;)

Good Luck with the next release.

Joc


--- Pete Shinners <shredwheat@mediaone.net> wrote:
> The end of this month is going to be the time for a
> new
> pygame release. now are the last few days you get to
> promote any additions you want to see to pygame
> before
> 1.2 is pumped out.
> 
> especially important are any bugs you've found but
> haven't yet reported (hehe, anyone?)
> 
> in good news, i've just checked in the final
> features i
> wanted for the pygame.movie module. now you get
> looping,
> scaling, and limited support for audio.
> 
> also, the windows fixes for SMPEG.dll that John
> Popplewell
> sent in did a great job. i've now been listening to
> MP3
> music without any pops or skips. this fixed a ton of
> 
> problems in the Movie sound decoding too, so there
> is now
> "limited" support for sound in movies.
> 
> 
> I'm pretty confident that pygame is now quite
> bulletproof. i'm
> hoping we won't get any "2 days after" bug reports
> like we
> did right after the pygame 1.1 release. :-/
> (argh, i still cringe from that crashing bug in
> transform.flip)
> 
> i don't expect the pygame.movie module to be 100%
> problem free,
> but i'm not too worried about that. this module is
> working
> great for me on windows, and i'd like to get it out
> there
> so we can get some wider usage. so if you have any
> concerns
> for using pygame.movie for your next project, please
> test
> it out now. otherwise consider it a little untested
> until
> the day that pygame1.3 ever appears :]
> 
> around thursday i plan to lock the code, and
> hopefully we
> can get our binary packagers together for another
> exciting
> release. speaking of which, we have an empty slot in
> the
> position of RPM maintainer.
> 
> if anyone is running a RedHat or Mandrake system,
> please
> step forward. you will provide you with foolproof
> instructions
> and assistance for creating the RPM package. even if
> you've
> never created an RPM before, no need to fear. 
> 
> 
> 
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org


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