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Re: [pygame] is fast opengl a possibility in pygame?



Richard Jones wrote:

On Thu, 25 Aug 2005 09:15 am, Jasper wrote:


It helps to understand that "Display List" is a bit of a misnomer --
they can store and optimize any set of openGL commands, i.e. there's no
restriction on what you can store



That's not entirely true. Display lists can't include (Red Book, page 127):

glDeleteLists()
glFeedbackBuffer()
glFinish()
glFlush()
glGenLists()
glGet*()
glIsEnabled()
glIsList()
glPixelStore()
glReadPixels()
glRenderMode()
glSelectBuffer()



True. I was overgeneralizing a bit, for the sake of clarity. Note that none of those are really the sort of thing you'd want to do in a display list.


-Jasper