Richard Jones wrote:
On Thu, 25 Aug 2005 09:15 am, Jasper wrote:
It helps to understand that "Display List" is a bit of a misnomer --
they can store and optimize any set of openGL commands, i.e. there's no
restriction on what you can store
That's not entirely true. Display lists can't include (Red Book, page 127):
glDeleteLists()
glFeedbackBuffer()
glFinish()
glFlush()
glGenLists()
glGet*()
glIsEnabled()
glIsList()
glPixelStore()
glReadPixels()
glRenderMode()
glSelectBuffer()
-Jasper