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Re: [pygame] Upper Limit on Framerate



I'd love a 2000fps monitor.  hehe

On Fri, Aug 22, 2008 at 9:06 AM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> René Dudfield wrote:
>
>> I'd guess lack of precision in the timing, or the time slice the OS
>> gives your process.
>
> Another possibility is that pygame.display.flip()
> is waiting for a vertical retrace, thus limiting
> the frame rate to the refresh rate of your monitor.
>
> What happens if you just run the timing loop
> without the drawing?
>
> --
> Greg
>