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Re: [pygame] Trolls Outta Luckland - new release



Control scheme interesting and somewhat novel but a little difficult
(probably to at least in part to unfamiliarity); there is potential
there but it needs refinement. I think I would like mouse to aim, keys
to move the ship, personally. The graphics are small and difficult to
see. Better (larger, mainly) graphics would be a logical improvement
at this point. None of the aforementioned problems are really severe.
Overall, it's a competently executed but forgettable basic space
invaders style game; a quirky control scheme alone is not enough to
differentiate it from similar games.

On Sun, Dec 20, 2009 at 10:27 PM, B W <stabbingfinger@xxxxxxxxx> wrote:
> Ahoy, pygamers.
>
> v0.0.3 is posted.
> http://www.pygame.org/project-Trolls+Outta+Luckland-1358-2402.html
>
> Ain't this like the third space shooter out this month? Sorry...
> promise, we did not conspire to flood you with shooters! :)
>
> Anyway, I'd been wanting to do a shooter for a very long time so here
> it comes. A little tired of the joystick and keyboard scene with its
> clumsy 2- to 8-way motion. Thought I would go mouse for a big change,
> try and get N-way. And that seems to be working great. I poured many
> hours in over the past few days, and it shows. Please check it out, I
> hope you like.
>
> I haven't gotten any feedback yet. Not even a "first post!!!!1" Makes
> me wonder if my stuff is broke. :) Let me know if you have any
> problems with the site. And thanks for your interest.
>
> Gumm
>