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Re: [pygame] Pygame sound delay problem



Perhaps I am not articulating well enough. The 'delay' in the actual audio
file is by design, and it's not the delay that I am experiencing with my
64-bit windows 7 desktop. There is a much more significantly pronounced
delay than the audio file could account for, and as it only happens on that
computer I am thinking that it is an SDL/driver miscommunication. The
problem is not in my code, or my game loop, or my pre_init, or in the audio
samples or in the versions of the library / python that I am using. So, it
must be hardware. There are no more recent drivers for my mother board, and
none of the configurations available in the audio settings fix the problem.
So, I'm pretty much stuck. I will just add a pygame.time.wait(100) after
each sound call and hope that it doesn't become too unbearable. If I can
figure out why pyglet.gl returns with a None error, I will probably migrate
to pyglet for future games.

Thanks everyone who tried to help me!



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