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RE: [pygame] How to rotate a rect
that's supposed to be range(s+inc,e,inc) not range(s+e,e,inc).. btw.. I just
woke up
--cut--
just out of curiosity, would using:
for i in range(s+e,e,inc):
for j in range(s,e,inc):
# do stuff
or even:
r=range(s,e,inc)
for i in r[1:]:
for j in r:
# do stuff
be faster than those while loops at the expense of some memory (which is
unrealistically cheap and plentiful nowadays anyways)?
I've only been using python for a few weeks and haven't really dug into its
performance yet... I'm currently working on a network application that
doesn't need that kinda tuning..
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