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Re: [pygame] keyboard refresh
> ah, another victim of ambiguous docutmentation. :]
> perhaps there is a better
> you can call the function like this...
> pygame.key.set_repeat() #disable key repeat events
> pygame.key.set_repeat(500, 30) #enable key repeats
That's a better notation, it's what I use with RUDL :) I remember the
trouble I had finding out how your surface constructor worked, with all
the brackets in the docs...
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