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RE: [pygame] OpenGL

On Fri, 13 Jul 2001, bob {3.0} wrote:

>As for scene graph libraries, I suggest taking a look at OpenInventor.  It's

Hmm, depends on how you define "good". I've used it quite a lot, and at
least the SGI C++ (almost C++, anyway) version is horrible to learn and
use. Efficient maybe, but horribly ugly and complicated nevertheless. I
think that Steve Baker's ssg could be simple to encapsulate:


Plib (of which ssg is a art) in itself is a "competitor" to SDL. I think
ssg could be converted with some work to pure Python. But maybe pure
Python isn't something worth aiming towards. Have to look at it some day 
anyway. :)

      Real children don't go hoppity-skip unless they are on drugs.
           -- Susan Sto Helit, in Hogfather (Terry Pratchett)

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