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RE: [pygame] Timing...
Thanks for the replies re: the timing issues - I'll try the suggestions.
Using opengl mode is an interesting idea - I hadn't thought of that seeing
I'm not currently doing 3d.
Currently, I'm doing all the computations in pure python - rotations,
viewports, etc.
New sound/music questions:
- music.fadeout does not seem to fadeout, but just stops the music after the
requested interval.
(loaded music is currently a wav file.) Ideas?
- Is there a way to queue up a sound on a channel, rather than having it
play at the same time on a new channel?
It seems like if Play accepted an optional channel as an argument rather
than just giving one, this could be done.
I want to do real-time concatenation of stored phrases.
thanks,
mike
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