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Re: [pygame] Timing...
> The way to do this may just be to on-the-fly concatenate a wave file,
> and then load/play it as normal. A small initial delay is not as important
> as the continuous play. (I could use use memmapped files I guess.)
> I could keep a certain # of files cached as well.
one thing on my todo list is adding some special effects and control
for the Sound objects. i'll keep concatenation in mind as one need
when i get to this :]
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