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Re: [pygame] learning pygame: what to focus for a board game?
also you might want to take a look here to get some ideas for the interface-mechanics:
http://brettspielwelt.de/Spiele/ (language flags are topright)
brettspielwelt is a online boardgame community. after registration you can play dozends of games for free versus humans. it features carcasonne and several of it's addons.
On 6/15/07, Chris Smith <maximinus@xxxxxxxxx> wrote:
I have some experience with pygame + programing board games. If you would like some coding help, I'm available. I've also written a GUI for use with pygame, so I at least have some experience going down that route.
Feel free to email me. I'll be next checking my email on Monday though, so don't expect a quick reply over the weekend!
Dave LeCompte (really) <dave@xxxxxxxxxxxx> wrote:
"Laura Creighton" <lac@xxxxxxxxxx> made a distinction:
> MVC is a pattern, but not a design pattern.
I'd be interested to know why you say it isn't a design pattern.
I see MVC mentioned on page 4 of my copy of the Gang of Four book on
design patterns, but their discussion of it suggests that most of their
book focuses on finer-grained details.
Speaking of design patterns books, I really enjoyed reading O'Reilly's
"Head First Design Patterns" - a little jazzier than Gamma et al.
Science is open source religion