What is it that you're trying to do? Reuse the same window for both pygame/OpenGL and wx? If so, it might work better to separate them into two windows. I haven't really done anything with OpenGL though, so take that with a grain of salt. -FM Astan Chee wrote: > Thanks for the feedback. I really appreciate it. > > Charlie Nolan wrote: >> (python:31706): Gdk-WARNING **: gdkdrawable-x11.c:878 drawable is not a >> pixmap or window >> The program 'python' received an X Window System error. >> This probably reflects a bug in the program. >> The error was 'BadWindow (invalid Window parameter)'. >> (Details: serial 54 error_code 3 request_code 18 minor_code 0) >> (Note to programmers: normally, X errors are reported asynchronously; >> that is, you will receive the error a while after causing it. >> To debug your program, run it with the --sync command line >> option to change this behavior. You can then get a meaningful >> backtrace from your debugger if you break on the gdk_x_error() >> function.) > I have no clue what is causing this. I know wx and pygame isnt supposed > to be used together, but it works on windows yet Im wondering what I > have to do to get it to play nice in linux. Maybe someone from the > mailing list can help? >> Traceback (most recent call last): >> File "wxSol.py", line 1768, in OnCountDown >> self.RefreshSingle() >> File "wxSol.py", line 2172, in RefreshSingle >> self.CalcElemPerc() >> File "wxSol.py", line 2231, in CalcElemPerc >> info = self.elements[int(num)] >> KeyError: -1 >> > I think I've fixed this bug. Something about an invalid key and uploaded > a new version. > Thanks again. > Cheers > Astan >
Attachment:
signature.asc
Description: OpenPGP digital signature