Below is my codethe indention is wrong here but in the program it is correct            if event.type is KEYDOWN:              Âx = check_chr_key(event.key) if x in KEYLIST: if x in KEY_TO_MIDI_NN: # if key in midi note dict v.keyMIDInn = KEY_TO_MIDI_NN[x] + v.octave player.note_on(v.keyMIDInn, 100,1) # play the notefor key in keyboard_full: if v.keyMIDInn == key.midi_note_no: key.key_select = True if event.type is KEYUP: x = check_chr_key(event.key) if x in KEYLIST: v.keyMIDInn = KEY_TO_MIDI_NN[x] + v.octave player.note_off(v.keyMIDInn, 0,1) for key in keyboard_full: if v.keyMIDInn == key.midi_note_no: key.key_select = False If I play the keyboard leisurely this works fine. But If I play the keyboard really fastsometimes the MIDI notes get stuck and so does the Animation ( the stuck MIDI note shows the keyboard note as down)I can't see anything wrong in the code. Is it that Pygame is not scanning the keyboard fast enough? What is the work around to this?--Diliup Gabadamudalige
http://www.diliupg.com
http://soft.diliupg.com/
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