Feel free to use this little game I wrote, if that makes sense:
It was written pretty much with the objectives below in mind.
No boilerplate i.e. from scratch, less than 150 lines of code and a result that everyone recognises.
I wrote it to have an example of a simple game with mouse interface, for reference.
From: owner-pygame-users@xxxxxxxx <owner-pygame-users@xxxxxxxx> on behalf of René Dudfield <renesd@xxxxxxxxx>
Sent: Wednesday, March 15, 2017 11:05 AM
Subject: [pygame] pygamezero moving to github discussion thread
Hello,So this is a thread where we can begin to discuss, and coordinate moving it there.
What is Pygame Zero?
"""Pygame Zero is for creating games without boilerplate.
It is intended for use in education, so that teachers can teach basic programming without needing to explain the Pygame API or write an event loop."""http://pygame-zero.readthedocs.io/en/latest/
Was just chatting on twitter with @lordmauve about bringing pygamezero into the pygame organization on github.
So far we have the website, pygame mirror, and solarwolf (which is acting as an example game).
4. update various build tools.
1. Add team members to pygame gh org.3. Convert hg to git, and create repo. Move issues across. (there's a tool in github to do this almost automagically once all team members are on gh)
2. Create pygamezero team on pygame gh org
5. update docs to point to gh
6. Leave notes on bitbucket about moving, leaving a link there.