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Re: [pygame] Dirty rect overlapping optimizations



On Mon, 27 Mar 2017 12:08:10 -0600
Ian Mallett <ian@xxxxxxxxxxxxxx> wrote:

> --There are two key cases to think about: (1) You have 1x1 pixel
> rects for each pixel on the screen. No overdraw, so the algorithm is
> complete waste.

I think it would make sense to merge dirty rectangles even if they don't
actually overlap, but simply touch. This would improve this use case
(and a common use case of a tiled map) greatly.

-- 
Radomir Dopieralski