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Re: [pygame] Data aware jit/blit POC - drawing 1.25 to 1.45 times faster.

There's another "jit" I wrote a long time ago for my first Pygame game here: https://bitbucket.org/lordmauve/metalwork/src/b2b916858e8e8c63222ae609bcd836ab5b55f49b/robots/graphics/scenegraph.py?at=default&fileviewer=file-view-default

It calculates dirty regions by comparing the blits that occur between successive frames.

On Fri, 31 Mar 2017, 21:41 Daniel Pope, <mauve@xxxxxxxxxxxxxx> wrote:

I *think* that alien is public domain or Creative Commons. There's a whole asset pack. It doesn't come from Pygame Zero.

On Fri, 31 Mar 2017, 16:41 René Dudfield, <renesd@xxxxxxxxx> wrote:

I made a proof of concept for the data aware drawing thing I mentioned in a previous email.

I used the alien image in the pygamezero tutorial as the example. To show that this can be applied to pygamezero. But it can be applied to any engine that draws images really.