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Re: [pygame] blit problem (bug?)
More on that bug... It seems that if I make my buffer
with the flag ASYNCBLIT or SWSURFACE, everything works
perfectly... BUT AWFULLY SLOW!
If the flag is HWSURFACE, the visual glitch show up
and things are QUICK!
grrr... Did anybody experience the same problem
or is it a h/w issue? (will buf up the available
memory and update DirectX and we will see...)
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