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Re: [pygame] pygame for commercial use



Have there been any commercial pygame projects? I know that will be my 
employer's first question. I downloaded Solarwolf, and it certainly has all 
the features we would be looking for, but it would be better (to them) to see 
a commercial project.

I hope I don't sound like I am coming from the evil/greedy dark side. I just 
want to use Pygame at work, and get our whole team on it.

-austin

On Sunday 31 October 2004 12:59 pm, Pete Shinners wrote:
> pygame@slippypeople.com wrote:
> > Hello, I am hoping that some experienced pygame users/developers might be
> > able to suggest some of the ramifications of using pygame in a commercial
> > setting. I'd really like to know what the barriers are. For instance, a
> > particular component has an overly restrictive license, a necessary
> > feature is lacking, etc.
>
> The license for Python, Pygame, and all the dependencies is friendly
> towards commercial projects. Pygame itself (and SDL) are licensed under
> LGPL. This basically means you can use Pygame without modification in
> any closed source projects. It's possible to package a project written
> in Pygame to appear the same as any native written game, even on most
> platforms.