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Re: [pygame] pygame for commercial use



I'm planning on it, but right now I'm just building my core engine.


On Sun, 31 Oct 2004 11:50:36 +0000, Austin Haas <pygame@slippypeople.com> wrote:
> 
> Have there been any commercial pygame projects? I know that will be my
> employer's first question. I downloaded Solarwolf, and it certainly has all
> the features we would be looking for, but it would be better (to them) to see
> a commercial project.
> 
> I hope I don't sound like I am coming from the evil/greedy dark side. I just
> want to use Pygame at work, and get our whole team on it.
> 
> 
> 
> -austin
> 
> On Sunday 31 October 2004 12:59 pm, Pete Shinners wrote:
> > pygame@slippypeople.com wrote:
> > > Hello, I am hoping that some experienced pygame users/developers might be
> > > able to suggest some of the ramifications of using pygame in a commercial
> > > setting. I'd really like to know what the barriers are. For instance, a
> > > particular component has an overly restrictive license, a necessary
> > > feature is lacking, etc.
> >
> > The license for Python, Pygame, and all the dependencies is friendly
> > towards commercial projects. Pygame itself (and SDL) are licensed under
> > LGPL. This basically means you can use Pygame without modification in
> > any closed source projects. It's possible to package a project written
> > in Pygame to appear the same as any native written game, even on most
> > platforms.
> 


-- 
Andrew Ulysses Baker
"failrate"